Game development

Over the years, I’ve worked on a number of video games as a visual artist, writer, animator, and cinematic director. I’m currently a Principal Technical Artist at Brace Yourself Games. Prior to BYG, I was the Story Artist at Hinterland, working on The Long Dark from the start of its early access until several years after release. I also worked on every console and mobile game in the Halo series between 2011 until 2015. Before I made the jump to game development, I worked as an animation technical director on a number of movies and TV shows.

Awards

  • BASS Awards—Best Opening Sequence
    Halo 4
  • AEAF Awards—Titles/Openers – Feature Film (silver)
    Max Steel
  • IAWTV Awards—Best Visual Effects (Digital)
    H+ The Digital Series
  • Gemini Awards—Best Achievement in Main Title Design (nominated)
    Endgame

Selected project list

  • Phantom Brigade (Brace Yourself Games)
    Technical Artist
  • Industries of Titan (Brace Yourself Games)
    VFX Artist
  • The Long Dark (Hinterland)
    Presentation Artist
  • Remember Me (DONTNOD)
    Cinematic Animation Technical Director
  • Halo 2 Anniversary (343 Industries)
    Terminal Animation Lead
  • Halo 4 (343 Industries)
    Cinematic Animation Lead, Terminal Animation Lead
  • Halo: Spartan Assault / Halo: Spartan Strike (343 Industries)
    Cinematic Animation Lead
  • Halo Anniversary (343 Industries)
    Terminal Animation Lead

The whole damn list

  • Call Me Mrs. Miracle (Main title design)
  • Company of Heroes 2: Ardennes Assault (Lead writer – gameplay trailer)
  • Dead Rising: Watchtower (Motion designer, compositor)
  • Endgame (Main title design)
  • H+: The Digital Series (Senior VFX designer)
  • Halo 2: Anniversary (Animation technical director, animation lead – Terminals)
  • Halo 4 (Animation technical director, senior animator – Librarian cinematic)
  • Halo 4 (Animation technical director, senior animator – Terminals)
  • Halo: Combat Evolved Anniversary (Animation technical director, animation lead – Terminals)
  • Halo: Fall of Reach (Senior compositor)
  • Halo: Spartan Assault (Animation technical director, animation lead – cinematics)
  • Halo: Spartan Strike (Animation technical director, animation lead – cinematics)
  • Hanazuki Full of Treasures (Animation lead)
  • Home Wreckers (Main title design)
  • Inception: The Cobol Job (Animation lead)
  • Industries of Titan (VFX Artist)
  • Jonah Hex: Two Gun Mojo (Animation lead)
  • Marvel Heroes (Senior animator – cinematics)
  • Max Steel (VFX designer)
  • Mortal Kombat: Legacy (Animation technical director, animation lead)
  • Package Deal (Senior compositor – main titles)
  • Phantom Brigade (Technical Artist)
  • Planet Hunters (Compositor)
  • Playing God With Planet Earth (Animation technical director, animation lead)
  • Prince of Persia: Before the Sandstorm (Animator)
  • Red Riding Hood: The Tale Begins (Animation technical director, animation lead)
  • Regina Pats (Animation technical director)
  • Remember Me (Animation technical director, animation lead – cinematics)
  • Rise of the eSports Hero (Main title design)
  • Sacred 3 (Animation technical director, animation lead – cinematics)
  • Seventh Son (Animation technical director, animation lead – 2D featurettes)
  • Shaw – Waterfall (Animator)
  • Stonehenge Uncovered (Senior compositor)
  • Telus – Vancouver Island (Senior compositor)
  • The Haunting Hour (Senior compositor – main titles)
  • The Long Dark (Story artist)
  • The Quest (Animation technical director, motion designer – main titles)
  • Vancouver Canucks (VFX designer)
  • What Remains of Edith Finch (Director – reveal trailer)
  • The Zodiac Legacy (Main title design)