Game development
Over the years, I’ve worked on a number of video games as a visual artist, writer, animator, and cinematic director. I’m currently a Principal Technical Artist at Brace Yourself Games. Prior to BYG, I was the Story Artist at Hinterland, working on The Long Dark from the start of its early access until several years after release. I also worked on every console and mobile game in the Halo series between 2011 until 2015. Before I made the jump to game development, I worked as an animation technical director on a number of movies and TV shows.
Awards
- BASS Awards—Best Opening Sequence
Halo 4 - AEAF Awards—Titles/Openers – Feature Film (silver)
Max Steel - IAWTV Awards—Best Visual Effects (Digital)
H+ The Digital Series - Gemini Awards—Best Achievement in Main Title Design (nominated)
Endgame
Selected project list
- Phantom Brigade (Brace Yourself Games)
Technical Artist - Industries of Titan (Brace Yourself Games)
VFX Artist - The Long Dark (Hinterland)
Presentation Artist - Remember Me (DONTNOD)
Cinematic Animation Technical Director - Halo 2 Anniversary (343 Industries)
Terminal Animation Lead - Halo 4 (343 Industries)
Cinematic Animation Lead, Terminal Animation Lead - Halo: Spartan Assault / Halo: Spartan Strike (343 Industries)
Cinematic Animation Lead - Halo Anniversary (343 Industries)
Terminal Animation Lead
The whole damn list
- Call Me Mrs. Miracle (Main title design)
- Company of Heroes 2: Ardennes Assault (Lead writer – gameplay trailer)
- Dead Rising: Watchtower (Motion designer, compositor)
- Endgame (Main title design)
- H+: The Digital Series (Senior VFX designer)
- Halo 2: Anniversary (Animation technical director, animation lead – Terminals)
- Halo 4 (Animation technical director, senior animator – Librarian cinematic)
- Halo 4 (Animation technical director, senior animator – Terminals)
- Halo: Combat Evolved Anniversary (Animation technical director, animation lead – Terminals)
- Halo: Fall of Reach (Senior compositor)
- Halo: Spartan Assault (Animation technical director, animation lead – cinematics)
- Halo: Spartan Strike (Animation technical director, animation lead – cinematics)
- Hanazuki Full of Treasures (Animation lead)
- Home Wreckers (Main title design)
- Inception: The Cobol Job (Animation lead)
- Industries of Titan (VFX Artist)
- Jonah Hex: Two Gun Mojo (Animation lead)
- Marvel Heroes (Senior animator – cinematics)
- Max Steel (VFX designer)
- Mortal Kombat: Legacy (Animation technical director, animation lead)
- Package Deal (Senior compositor – main titles)
- Phantom Brigade (Technical Artist)
- Planet Hunters (Compositor)
- Playing God With Planet Earth (Animation technical director, animation lead)
- Prince of Persia: Before the Sandstorm (Animator)
- Red Riding Hood: The Tale Begins (Animation technical director, animation lead)
- Regina Pats (Animation technical director)
- Remember Me (Animation technical director, animation lead – cinematics)
- Rise of the eSports Hero (Main title design)
- Sacred 3 (Animation technical director, animation lead – cinematics)
- Seventh Son (Animation technical director, animation lead – 2D featurettes)
- Shaw – Waterfall (Animator)
- Stonehenge Uncovered (Senior compositor)
- Telus – Vancouver Island (Senior compositor)
- The Haunting Hour (Senior compositor – main titles)
- The Long Dark (Story artist)
- The Quest (Animation technical director, motion designer – main titles)
- Vancouver Canucks (VFX designer)
- What Remains of Edith Finch (Director – reveal trailer)
- The Zodiac Legacy (Main title design)